![]() Still, fans of WCW were left wanting, as the rest of its attempts to get back into the video game world ( WCW: Mayhem and WCW: Backstage Assault) were.bad. Wrestlers gained further frames of animation, making motion more fluid a story mode was introduced the create-a-wrestler became a full-fledged feature, instead of just a pallet swap and you could even fight backstage and in ladder matches. Alas, this would be the last game THQ and AKI would produce for WCW, as the WWF (now the WWE) swept in and grabbed the license out from under them, putting out WWF Wrestlemania 2000 and then WWF No Mercy, a game that is regarded to be one of the best, if not best, in the genre. ![]() nWo: World Tour in 1997 (aka Virtual Pro Wrestling 64 in Japan), and was then improved upon the next year with WCW/nWo Revenge, which included new wrestlers, animated entrances, weapons, and improved finishing moves. It premiered on the N64 with the release of WCW vs. Each wrestler had individual specials, taunts, and submission moves that reminded you of who they were supposed to represent, and lent itself to a variety of gameplay tactics depending on who you chose. The AKI Engine made playing as your favorite on-screen personality simple yet refined, introducing a grappling system that allowed you to perform moves a heck of a lot easier than the Mortal Kombat-level button input-system other games used. ![]() That was all thanks to THQ, the AKI Corporation, and their AKI Engine. Growing up, my friends and I were obsessed with Nintendo 64 wrestling games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |